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B.Voc Degree

"Empowering Students Through Innovation: Unleashing Potential for a Brighter Future"

Course Detail

B.Voc.

  • Comprehensive Animation and Visual Effects (VFX) program to develop creative minds
  • Practical projects with industry-standard software.
  • Sequential learning from fundamentals to advanced visual effects.
  • Learn from experienced professionals in the animation industry.
  • Graduates prepared with competitive skills and strong portfolios.
B.voc Course icon
B.voc Course icon
B.voc Course icon
B.voc Course icon
B.voc Course icon
B.voc Course icon

B.Voc. in Animation & Visual Effects
(36 Months)

Learn from Professionals

This comprehensive degree program covers a broad spectrum of art, design, and digital media skills. Students learn illustration, 3D modeling, rigging, animation, dynamics, and advanced visual effects using industry-standard software such as Maya, Z-Brush, Houdini, and more. The curriculum equips students with the knowledge and tools to excel in the world of digital media and visual effects production.

Become a professional artist

To become a professional artist after learning the above content, master foundational skills in sketching and design, then advance to 3D modeling, animation, and visual effects. Gain expertise in software like Maya, After Effects, Nuke, Houdini, build a strong portfolio showcasing diverse projects, and stay updated with industry trends. Networking and continuous learning will solidify your career.

Be Industry Ready

Upon completing this comprehensive program, students will be industry-ready by mastering essential art and design principles, 3D digital art, and advanced animation techniques. They will gain proficiency in Maya for modeling, texturing, rigging, and animation, alongside skills in dynamics, motion graphics, and visual effects. The curriculum’s practical projects and hands-on experience ensure students are well-equipped to tackle real-world challenges in the animation and VFX industries.

Program Highlights:

  • Covers essential skills from basics to advanced techniques.
  • Practical projects with industry-standard software.
  • Sequential learning from fundamentals to advanced visual effects.
  • Learn from experienced professionals in the animation industry.
  • Graduates prepared with competitive skills and strong portfolios.
  • Advanced compositing, tracking, and procedural effects mastery.
Module 01: FUNDAMENTALS OF ART, DESIGN & COMPUTER GRAPHICS (6 MONTHS)
  • Preface
  • Sketching
  • Colour Theory
  • Story
  • Character Design
  • Digital illustration
  • Storyboard
  • Computer Graphics
  • Video & Audio Editing

Modelling by using Maya

  • Surface
  • Game Props modeling
  • Character Modelling

Advance Modeling & Sculpting

  • Overview
  • Biped anatomy
  • Quadruped anatomy
  • Character design – Anthropomorphic

Texturing (Maya)

  • Material
  • UV Mapping

Realistic Character Modeling & Texturing

  • Create new texture
  • Cartoon Texture
  • Realistic character texture paint

Lighting

  • Maya Lighting – Introduction
  • Lighting Foundation

Rigging: (Maya)

  • Connections
  • Deformers
  • Skeleton
  • Skinning

3D Character Animation

  • Animation workflow
  • Animation principles
  • Body mechanics
  • Facial expressions

Advance Character Animation

  • Character Interaction
  • Quadruped Character Animation
  • Character balance
  • Prop animation
  • Animation layers
  • Lip-sync animation

Dynamics

  • Particles & Emitter
  • Fluid Effect
  • Soft Body
  • Rigid Body
  • MASH

Technical Animation

  • nHair
  • nCloth
  • nParticles
  • Xgen plugin
  • Bullet

MAYA Byfrost

  • Introduction
  • Diverso system
  • Hybrido

Digital Compositing – 1

  • Visual effects introduction
  • Workflow of motion graphics
  • Compositing
  • Rendering

3D Animation Application

  • Working with 3D object
  • Creating 3D object, Materials
  • Integrating with After Effects
  • Animation Engine

Digital Compositing – 2

  • Interface
  • Rotoscopy
  • Render Passes
  • Chroma Removal
  • Wire Removal
  • Set Extension
  • Particles
  • Camera Projection
  • Tracking
  • 3D Integration
  • Render Passes
  • Clean-up basic

Advanced Lighting

  • Fundamental of Lighting Design
  • Basic of Shading
  • Practical Use of Shaders

 

  • CG Lighting
  • Lighting Environments and Architecture
  • Camera Projection
  • Render passes & Relighting

Digital Compositing – 3

  • Rules for the Rotoscopy.
  • Moving cloth slow motion
  • Hairs and cloth
  • Animal fur in motion
  • Roto using IK
  • Planner tracker

Digital Tracking

  • POP Solver
  • Flip Solver
  • Ocean Solver
  • Introduction to AR & VR through ZICA APP

Advanced Effects

  • Procedural System
  • Pyro FX
  • POP Solver
  • Flip Solver
  • Vellum Solver
  • Voronoi Solver
  • Ocean Solver

Career Avenues

After successful completion of the said program, a student is eligible for following job categories.

  • Product Designer
  • Texture Artist
  • Lighting Technician
  • Character Rigger
  • Character Animator
  • Roto Artist
  • Matchmover
  • Matte Painter
  • Pipeline TD
  • VFX Producer
  • CG Supervisor
  • VFX Supervisor
  • Compositing Artist
  • Effects Animator
  • Render Wrangler
  • Tracking Artist